54 lines
2.5 KiB
Plaintext
54 lines
2.5 KiB
Plaintext
(Based on https://github.com/Novum/vkQuake/blob/master/readme.md)
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post-install
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Quake has 4 episodes that are split into 2 files:
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pak0.pak: contains episode 1
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pak1.pak: contains episodes 2-4
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These files aren't free to distribute, but pak0.pak is sufficient to run the game
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and it's freely available via the shareware version of Quake.
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Use 7-Zip or a similar file archiver to extract quake106.zip/resource.1/ID1/PAK0.PAK.
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Alternatively, if you own the game, you can obtain both .pak files from its install media.
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Create $HOME/.vkquake/id1, and copy pak0.pak (and pak1.pak, if you have it) there, e.g.:
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.vkquake\id1\pak0.pak
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.vkquake\id1\pak1.pak
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Then vkQuake is ready to play.
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Optional - Music / Soundtrack
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The original quake had a great soundtrack by Nine Inch Nails. Unfortunately, the Steam version
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does not come with the soundtrack files. The GOG-provided files need to be converted before they are ready for use.
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In general, you'll just need to move a "music" folder to the correct location within
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your vkQuake installation (.e.g .vquake/id1/music).
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QuakeSpasm, the engine vkQuake is derived from, supports OGG, MP3, FLAC, and WAV audio formats.
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The Linux version of QuakeSpasm/VkQuake requires external libraries: libogg or libvorbis for OGG support, libmad or libmpg123 for MP3, and libflac for FLAC.
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If you already have a setup that works for the engine you're currently using, then you don't necessarily have to change it.
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Generally, the below setup works for multiple engines, including Quakespasm/vkQuake:
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- The music files are loose files, NOT inside a pak or pk3 archive.
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- The files are placed inside a "music" subfolder of the "id1" folder.
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For missionpack or mod soundtracks, the files are placed in a "music" subfolder of the appropriate game folder.
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So the original Quake soundtrack files go inside "id1\music",
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Mission Pack 1 soundtrack files go inside "hipnotic\music",
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and Mission Pack 2 soundtrack files go inside "rogue\music".
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- The files are named in the pattern "tracknn", where "nn" is the CD track number that the file was ripped from.
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Since the soundtrack starts at the second CD track, MP3 soundtrack files are named "track02.mp3", "track03.mp3", etc.
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OGG soundtrack files are named "track02.ogg", "track03.ogg", etc.
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FLAC soundtrack files are named "track02.flac", "track03.flac", etc.
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WAV soundtrack files are named "track02.wav", "track03.wav", etc.
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See more: Quake Soundtrack Solutions (Steam Community)
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(http://steamcommunity.com/sharedfiles/filedetails/?id=119489135)
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