libglvnd: remove old patche
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@ -1,37 +0,0 @@
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From a527411da713b2068974c46d7129326520dc5923 Mon Sep 17 00:00:00 2001
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From: Ronan Pigott <rpigott@berkeley.edu>
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Date: Wed, 18 Nov 2020 11:05:59 -0700
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Subject: [PATCH] egl: use device dispatch if at least one vendor suceeds
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Currently, in InitDeviceListInternal if any egl vendor fails to list
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its devices for any reason the construction of the device list is
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abandoned. That means that even if we have one vendor successfully
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serving the application, the failure of another vendor library will
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break any api calls related to egl devices.
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Instead, if a vendor fails queryDevicesEXT the device mapping logic
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should proceed as if it listed no devices. If the relevant device
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belongs to the failed vendor then the dispatch will still fail with
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EGL_BAD_DEVICE.
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---
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src/EGL/libeglmapping.c | 4 +++-
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1 file changed, 3 insertions(+), 1 deletion(-)
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diff --git a/src/EGL/libeglmapping.c b/src/EGL/libeglmapping.c
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index c736172..7cf5a87 100644
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--- a/src/EGL/libeglmapping.c
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+++ b/src/EGL/libeglmapping.c
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@@ -276,7 +276,9 @@ static EGLBoolean AddVendorDevices(__EGLvendorInfo *vendor)
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}
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if (!vendor->staticDispatch.queryDevicesEXT(0, NULL, &count)) {
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- return EGL_FALSE;
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+ // Even if this vendor fails, we can still return the devices from any
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+ // other vendors
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+ return EGL_TRUE;
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}
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if (count <= 0) {
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return EGL_TRUE;
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--
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GitLab
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