forked from ports/contrib
shaderc: add missing file change
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@ -1,13 +1,13 @@
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'\" t
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'\" t
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.\" Title: glslc Manual
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.\" Title: glslc Manual
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.\" Author: [see the "AUTHOR(S)" section]
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.\" Author: [see the "AUTHOR(S)" section]
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.\" Generator: Asciidoctor 2.0.13
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.\" Generator: Asciidoctor 2.0.16
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.\" Date: 2021-04-22
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.\" Date: 2021-06-22
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.\" Manual: \ \&
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.\" Manual: \ \&
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.\" Source: \ \&
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.\" Source: \ \&
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.\" Language: English
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.\" Language: English
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.\"
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.\"
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.TH "`GLSLC`" "1" "2021-04-22" "\ \&" "\ \&"
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.TH "`GLSLC`" "1" "2021-06-22" "\ \&" "\ \&"
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.ie \n(.g .ds Aq \(aq
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.ie \n(.g .ds Aq \(aq
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.el .ds Aq '
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.el .ds Aq '
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.ss \n[.ss] 0
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.ss \n[.ss] 0
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@ -545,22 +545,12 @@ the following:
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\f(CRopengl4.5\fP: create SPIR\-V under OpenGL 4.5 semantics.
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\f(CRopengl4.5\fP: create SPIR\-V under OpenGL 4.5 semantics.
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.RE
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.RE
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.sp
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.sp
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.RS 4
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.ie n \{\
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\h'-04'\(bu\h'+03'\c
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.\}
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.el \{\
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. sp -1
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. IP \(bu 2.3
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.\}
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\f(CRopengl_compat\fP: create SPIR\-V under OpenGL semantics, including compatibility
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profile functions.
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.RE
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.sp
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Generated code uses SPIR\-V 1.0, except for code compiled for Vulkan 1.1, which uses
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Generated code uses SPIR\-V 1.0, except for code compiled for Vulkan 1.1, which uses
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SPIR\-V 1.3, and code compiled for Vulkan 1.5, which uses SPIR\-V 1.5.
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SPIR\-V 1.3, and code compiled for Vulkan 1.5, which uses SPIR\-V 1.5.
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.sp
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.sp
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If this option is not specified, a default of \f(CRvulkan1.0\fP is used.
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If this option is not specified, a default of \f(CRvulkan1.0\fP is used.
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.sp
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Note: Support for OpenGL compatibility profile, \f(CRopengl_compat\fP, has been removed.
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.SS "\f(CR\-\-target\-spv=\fP"
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.SS "\f(CR\-\-target\-spv=\fP"
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.sp
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.sp
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\f(CR\-\-target\-spv=<value>\fP lets you specify the SPIR\-V version to be used by the generated
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\f(CR\-\-target\-spv=<value>\fP lets you specify the SPIR\-V version to be used by the generated
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@ -640,7 +630,7 @@ The \f(CR<value>\fP can be one of the following:
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.sp
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.sp
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\f(CR\-x\fP lets you specify the language of the input shader files. Valid languages
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\f(CR\-x\fP lets you specify the language of the input shader files. Valid languages
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are \f(CRglsl\fP and \f(CRhlsl\fP. If the file extension is \f(CRhlsl\fP then the default language
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are \f(CRglsl\fP and \f(CRhlsl\fP. If the file extension is \f(CRhlsl\fP then the default language
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is HLSL. Otherwise the default is \(aqglsl\(aq.
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is HLSL. Otherwise the default is \*(Aqglsl\*(Aq.
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.sp
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.sp
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Note: HLSL compilation will use HLSL packing (offset) rules for variables
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Note: HLSL compilation will use HLSL packing (offset) rules for variables
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that are vertex shader outputs, and inputs and outputs of both geometry
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that are vertex shader outputs, and inputs and outputs of both geometry
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@ -1403,8 +1393,8 @@ the \f(CRGL_GOOGLE_include_directive\fP extension.
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.sp
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.sp
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The file argument to \f(CR#include\fP must be enclosed in double quotes. It must be a
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The file argument to \f(CR#include\fP must be enclosed in double quotes. It must be a
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relative path, using whatever path separator the OS supports. However, the last
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relative path, using whatever path separator the OS supports. However, the last
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path element \(em the name of the file itself \(em must not contain either \(aq/\(aq or
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path element \(em the name of the file itself \(em must not contain either \*(Aq/\*(Aq or
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\(aq\(rs\(aq, regardless of which path separator is used. This will not be flagged as an
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\*(Aq\(rs\*(Aq, regardless of which path separator is used. This will not be flagged as an
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error but will instead trigger undefined behavior. For example, let\(cqs say there
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error but will instead trigger undefined behavior. For example, let\(cqs say there
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is a file named \f(CRf\(rsilename.vert\fP on a Unix OS. It is not possible to craft a
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is a file named \f(CRf\(rsilename.vert\fP on a Unix OS. It is not possible to craft a
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\f(CR#include\fP that includes that file.
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\f(CR#include\fP that includes that file.
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